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SKYLANDERS: SUPERCHARGERS
UI ARTIST - Xbox One (2015)
Developed from 2013 to 2015, SuperChargers sought to reinvent the UI of Skylanders games. For menu screens, we created a look based around enchanted ephemera - living magical cards and paper - which would float and bob, reacting to what happened around them. In managing and customizing vehicles, this approach focused on blueprints.
I drove this style development, creating the images below, patterns and color language for our cards, animated mockups of transitions, and many final assets. I also designed and animated the gameplay HUD and other related systems. If you'd like to read more about designing process for the HUD, check out this article.
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